Food and drink does not replenish focus ; instead, the only source is by using certain abilities or by having it replenish naturally over time. Most other abilities are free to use such as Mend Pet or their Trap Survival-only abilities.
They can take on various Animal Aspects that grant special abilities, such as improved run speed or additional ranged attack power. Hunters are stalkers in the wild, living on their knowledge of survival and skill with a bow or rifle. They are deeply in tune with nature and some of its mightiest beasts are their allies. Of Azeroth's many creatures, few can resist the hunters' call, and fewer can survive their fury. Hunters are as varied as the world's many climates, but they are universally renowned for their amazing abilities to find their prey and bring it down.
They come from any race players are restricted to playable races , see below , though certain races naturally excel at the hunter's profession. Most hunters seek to aid the balance of nature along with their druidic allies.
Hunters are skilled in stealth, slipping through the woods like a ghost. Orcs of the Horde first learned the ways of the hunter from forest trolls on Lordaeron and tauren have been masters of the hunt since the dawn of the world.
Like the shaman , hunters call upon the spirits of the land, wind, and fire to aid them in their hunts and tasks.
Their spells focus on the elements and the land. The hunter is one of the oldest classes in history. They represent a deep connection between man and beast, and the hunters of Warcraft are not merely individuals who track animals and slay them for food, but custodians of balance. They understand the natural circle of life and death and the part they must play in maintaining it, not simply as researchers, but as active participants.
The "Hunt" is venerated, and the prey they choose to stalk is given as much respect as the predators hunters choose to learn from and embody. All hunters create lifelong friendships with animal companions, who are also often their best and only friends, if the stereotype of the reclusive huntsman is to be believed.
Hunters come in all shapes, forms, sizes, and specialties. Hunters are a curious mix of mysticism and rough wilderness know-how. They can learn to mystically align themselves with the aspects of various animals to assist them, such as the swiftness of a cheetah.
Hunters use magically empowered traps to maim and snare their prey. They have various shots imbued with magic or explosives to slow , poison , handicap, and disorient their targets. They can even hold their breath and slow their heartbeat to a highly infrequent, inconsequential tap to give their pursuers the impression they are dead.
For Beast Mastery and Marksmanship hunters, ranged fighting requires a choice between a gun, bow, or a crossbow. When starting, this will depend on your race. Dwarves , worgen , and goblins are given guns; draenei , humans , pandaren and Forsaken start with crossbows; the other races get bows. However, all hunters can still use the ranged weapons that aren't inherent to their race. In general, crossbows are relatively slow, but hit harder and are favored for increasing burst damage, while guns are relatively fast and good for steady grinding.
Bows have moderate attack speed and are favored for sustained DPS. Guns can be crafted by engineers , but there are no craftable bows or crossbows, so most ranged upgrades will come from mob drops and quest rewards. Survival hunters forgo use of a ranged weapon, choosing instead to fight toe-to-toe in melee.
All such hunters start with a polearm, regardless of race. Pets are the most important tools in the hands of a hunter. They serve as aggro -management, additional DPS , and as tanks. Formerly, pets had anemic damage potential and weak AI that often made them more of a danger to a raid than an asset. Many beast-type mobs can be tamed, and each offer a set of unique active skills there are special abilities just for wolves, just for cats, etc.
Hunters have a pet at level one. These pets are based on the user's race night elves get a nightsaber, tauren get a plainstrider, goblins get a crab, etc. They are able to control the pet through various commands at level Hunters can have only one active pet at a time and 5 others out of the actual game accessible in the Call Pet UI.
The stable can house up to 50 additional pets. Hunters have five different types of traps available for use. Some traps are a type of Crowd Control ; others are a source of damage, although they do not scale well to the hunter's level. Traps exist for 30 seconds, have separate second cooldown categories, and a 2-second arming timer once placed. A hunter can have one trap of each category placed at one time.
This section concerns content exclusive to the Warcraft RPG , and thus unlikely to be canon. A hunter's primary responsibility in nearly all raid encounters is to sustainably generate high DPS. They should know when to use Feign Death to get rid of aggro before they gain more aggro than the raid's primary tank and then continue dealing damage. Hunters will almost never be asked to trap during raids, but might be asked during 5-man groups and heroics.
Trapping is a form of Crowd Control. This is typically done by laying down a Freezing Trap before the pull, then using Distracting Shot to steal aggro after the tank pulls, thus making the mob run at and into the Freezing Trap. This was largely put into place to deter people from wearing multiple types of armor, as there were a number of pieces of gear that would be leather or mail but would be BiS for a plate wearer for example.
Helped to define that certain types of armor were for certain classes. Vanilla WoW if you could use the highest tier of armor you could use anything. Its an old throw back to the start of the game. But ya they added a bonus to encourage players to use the correct full set of armor for the class. Hunters able to wear cloth and leather Community General Discussion. Hunters and shamans can wear Mail since level 1, warriors and paladins can wear plate since level 1 as well, and several low-level quests were adjusted to reward appropriate mail and plate rewards for them.
Mail is worn by hunters and shaman. From classic WoW through Warlords of Draenor, warriors and paladins wore mail until level 40, where they could then equip plate armor. Hunters and shaman began by wearing leather armor until level 40, where they could switch to mail. Chain mail would serve better than leather. MM Hunters seem to consistently use the Lone Wolf talent.
This is wear Leather could serve better. Appearances are now account-wide. Sets have been added to more easily collect dungeon, raid, and PvP sets for your class. Marksmen are Archers — traditionally Mail wearers as Mail is flexible and lets them fire many arrows fast. Beastmasters — You try befriending a Wild Velociraptor when you are wearing its mother as underpants!
If a shield is held in the off hand the character is limited to using weapons that require only one hand to use. Also note that the bonus for the cloth wearing classes mages, priests and warlocks does not have any armor requirement.
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